Unlike many types of content where the mark of great content is did it entertain, did it grab and keep attention, did the person finish it? The mark of a great course is does it complete the goal of teaching what you want to teach? Was your student able to complete the course and then do the task if it’s a task related goal, make the behavioral change if it’s a behavioral goal, or recall the content if it’s a memorization and recall type of goal. Even the most entertaining content wouldn’t be a successful course, if it didn’t successfully teach the student the desired outcome.
So, how do you create active content? Simulations are a good start. For example, in customer service training, present your team with a role-playing activity where one member is the unhappy customer and the other members need to find a solution to their problem. You could also try making use of discussion forums and group assignments that get learners thinking and problem-solving together. Or branching scenarios that allow learners to make decisions (and mistakes) so that they can learn from the outcomes.
Once you’ve determined your access flow, pilot your courses with a select group of your target learners. Beyond just giving them access, remember to set up nudges to remind them to access the online course, engage with the content, and complete the training. Interact with them in the course forums and offer your support within the course and via email. When it comes to learner engagement, you will get out of it what you put in.
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Learning Cart has been fantastic for me! I entered the field on Teachable because they provide a lot of guidance on how to get your course(s) noticed. But, I soon felt the technology was lacking and I didn’t get much from their guidance. So, I moved to Thinkific who has a little bigger feature set, but their tools for creating the home and landing pages were not very flexible and did not offer much for customizing, unless you are a coder. After researching over 50 LMS I chose Learning Cart. Their tools for customizing their template are much better and they have all the features I need. Most of all, their support is fantastic! With that said, our business model is to provide training on a wide range of business topics, from technical to management. I do not teach any of the courses. Instead, I find experts who have a course or idea and want to make some money, I market the courses and manage the site. You just teach!
Assemble all the components of the online course and create the first draft. Since mobile devices have become ubiquitous, view the courses on a tablet screen to ensure the learner has the same experience he or she would have on a desktop. This is the point in the cycle when the subject matter experts (SMEs) and instructional designers review the content to flag any mistakes or omissions to ensure a consistent flow to the instruction.
Animations, such as white-board style drawings, are very modern and visually engaging for online learners. The software is easy to use and comes with built-in images, text, music, and themes. While it takes a little longer to create than narrating Powerpoint slides or recording your computer screen, it’s still very easy to do it yourself and the results look professionally produced. Here are some options to consider.
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How To Create an Online Course Outline: 5 Easy Steps To Get Started (Online Course Blueprint)
I am brand new to this. I did not even know there were such platforms. I have looked at some of the reviews here, but no idea which to try. There are a lot of them. The one that jumped out at me is called Teachable. mainly because of their pricing structure. Since I am just starting out, I have no idea how many classes I might sell, so I cant afford to pay a monthly and they just take a percentage of my sells. What I am looking for though are suggestions and recommendations. I dont want to invest lots of time and money into developing classes on Teachable, if its not a good platform.
Users of Storygami can transform YouTube videos into interactive experiences known as ‘folding stories’. Website creators have named the interactive elements “interactive cards”. These are layers that the designer can add, and define the length of the time they are shown to the viewer. The cards are interactive, which means the user has the choice to either click on them or ignore them. Those clickable layers are for example video cards, article cards, gallery cards, map cards, data cards (all context cards), newsletter cards, poll cards, donation cards, product cards, patreon cards.
When you talk about testing your course, creating a ‘fake’ landing page, having a big ‘buy now’ button, and then analyzing the data of who actually clicked that link to buy…. Where are you sending people after they click that link? If you haven’t created your course yet, how can you offer it for sale? I love the idea of being able to test out who is actually clicking through to buy, but I’m somewhat confused about the process. Thanks!
Just using Paypal as a payment gateway and one of any number of approaches to managing access to content (like, for example, a membership plugin) can work just fine. The platforms listed here all manage access rights as an integrated part of the software and have done a good bit to streamline the e-commerce process. Many of them also streamline authoring of educational content and make it easier to integrate content, assessments, and social interaction (e.g., discussion boards) into a single educational experience. It all depends on what learning models you plan to use and how adept you feel at taking a more DIY approach. – Jeff
Content, activities, and experiences should be sequential, cumulative, and coherent. They should be highly interactive and allow for a range of levels of learning, learner entry points, and experiences. Information should be “chunked” and moves sequentially from simple to complex; concrete to abstract and general to specific, in clear, concise text.
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